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Answer by aled96

Application.Quit() maybe works only after built it.. using the exe. If you press play on Unity it doesn't work. Try to do it :)

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Answer by SuperMasterBlasterLaser

I think you should add boolean in your GhostScript: private bool chasingPlayer; void Start() { chasingPlayer = true; // Here will be other things for start } void Update() { if (chasingPlayer) { //...

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